Today, July 11th, marks the 16th anniversary of the Srebrenica massacre where over 8,000 Bosniak men lost their lives in the biggest mass murder since the second World War.
Source : CLICK HERE
Today, July 11th, marks the 16th anniversary of the Srebrenica massacre where over 8,000 Bosniak men lost their lives in the biggest mass murder since the second World War.
Source : CLICK HERE
© Copyright 2011 Morningstar, Inc. All rights reserved. Please read our Terms of Useand Privacy Policy.Dow Jones Industrial Average, S&P 500, Nasdaq, and Morningstar Index (Market Barometer) quotes are real-time.
Source : CLICK HERE
Kapitall is an online investing platform that combines the world's friendliest investing experience with powerful yet simple tools to build your skills - and maybe even your net worth. If you're a child of the 1980s, then there's a good chance that Nintendo's inaugural video game console topped your Christmas or Hannukah wishlist when the first-generation system debuted. Back then, saving the pixelated princess was the easy part--the real challenge was just getting the game to load, involving shaking, blowing on and sometimes even smacking the temperamental cartridge around.
Hard to believe that today, game play is as easy as simply turning on your phone.
Mobile gaming is on the rise, and revolutionizing the gaming industry--according to a recent study by Nielsen, the average iPhone user spends about 15 hours a month playing games on their smartphones.
Android users clocked in slightly above the overall average smartphone user, at 9.3 hours compared with 7.8 hours over a 30-day period. 64% of downloaders have loaded a new game onto their phone within the last 30 days, making games the most popular, and lucrative, category of smartphone applications.
Need more proof? Social and mobile gaming giant Zynga just filed a $1 billion IPO.
So what does all this mean for console gaming systems? If you ask Peter Vesterbacka, creator of the popular Angry Birds game for mobile phones, their days are numbered.
Quoted at SXSW declaring "consoles are dying," Vesterbacka sees the future of gaming in mobile and social mediums, while traditional companies charging $40 or $50 for a game are heading toward extinction.
But Nintendo president Satoru Iwata makes a compelling counterargument: “Consider this: the number of games available on the big app sites is in the tens of thousands. Game development is drowning. Yes, these games are far less expensive to create, but what revenue will they generate?”
Does the rise of the cheap mobile game signal weaker sales for video game companies that produce more expensive "premium" games for consoles? You be the judge--here's a list of companies with exposure to the trend.
Analyze These Ideas (Tools Will Open In A New Window)
1. Access a thorough description of all companies mentioned
2. Compare analyst ratings for all stocks mentioned below
3. Visualize annual returns for all stocks mentioned
List sorted alphabetically.
1. Activision Blizzard, Inc. (ATVI): Market cap of 13.81B. It is engaged in online, personal computer (PC), console, handheld, and mobile game publisher. Activision offers games that operate on the Sony Computer Entertainment Inc. (Sony) PlayStation 3 (PS3), Nintendo Co. Ltd. (Nintendo) Wii (Wii), and Microsoft Corporation (Microsoft) Xbox 360 (Xbox 360) console systems; Nintendo Dual Screen (NDS) and Nintendo DSi (DSi) handheld devices; the PC; the Apple iPhone (iPhone), the Apple iPad (iPad) and other mobile devices. Its mobile games include "Tony Hawk: Proving Ground" and "Guitar Hero World Tour Mobile".
2. Electronic Arts Inc. (ERTS): Market cap of 8.3B. It develops, markets, publishes and distributes game software and content that can be played by consumers on a variety of video game machines and electronic devices (platforms), including video game consoles; personal computers; mobile phones, such as the Apple iPhone, Google Android compatible phones, and feature phones; tablets and electronic readers, such as the Apple iPad and the Amazon Kindle; and the Internet, including on social networking sites, such as Facebook; and Handheld game players, such as the Sony PlayStation Portable (PSP) and Nintendo DS and 3DS. Its mobile games include JAMDAT Bowling, SimCity Societies, Skate, Tiger Woods PGA TOUR, Dead Space, Transformers Dark of the Moon, Draw Jump, Medal of Honor, MADDEN NFL, and Bejeweled.
3. Glu Mobile, Inc. (GLUU): Market cap of 300.06M. It is engaged in designing, marketing and selling games for mobile phones. It has developed and published a portfolio of casual and traditional games designed to appeal to a cross section of the subscribers served by its wireless carriers and other distributors, as well as to users of smartphones who purchase its games through direct-to-consumer digital storefronts. Its games include Call of Duty, Deer Hunter, Diner Dash, Guitar Hero 5, Family Feud, Family Guy, The Price Is Right, Transformers, Wedding Dash, Who Wants to Be a Millionaire?, World Series of Poker, Zuma, Beat It!, Bonsai Blast, Brain Genius, Glyder, Stranded and Super K.O. Boxing.
4. Konami Corp. (KNM): Market cap of 3.48B. It develops, publishes, markets and distributes video game software products globally for stationary consoles, for portable consoles, as well as for use on personal computers and mobile devices. Its mobile games (for the iPhone) include Frogger, Silent Hill: The Escape, Dance Dance Revolution S, and Metal Gear Solid Touch.
5. Rovi Corporation (ROVI): Market cap of 6.62B. It provides advertising, marketing, and other solutions for electronic content developers, including mobile game developers. Its offerings include interactive program guides (IPGs), IPG advertising, embedded licensing technologies (such as recommendations and search capability), media recognition technologies and licensing of its extensive database of descriptive information about television, movie, music, books, and game content, and content protection technologies and services.
6. Take-Two Interactive Software Inc. (TTWO): Market cap of 1.33B. It is a global publisher, developer and distributor of interactive entertainment software, hardware and accessories. Its publishing business consists of Rockstar Games, 2K Games, 2K Sports and 2K Play publishing labels. The Company develops, markets and publishes software titles for gaming and entertainment hardware platforms and has also begun to develop and publish titles for the iPhone and iPod touch. Its mobile apps include Civilization Revolution and Duke Nukem Forever Soundboard.
Interactive Chart: Press Play to see how analyst ratings have changed for all the stocks mentioned above. Analyst ratings sourced from Zacks Investment Research.
Source : CLICK HERE
Sony Network Entertainment has launched a cloud-based digital music app for Android users, rivaling similar services like Rhapsody, Slacker, and the newly listed Pandora.
"Music Unlimited (powered by Qriocity)" lets you instantly stream songs, sync your current music library, and create personalized playlists from a catalog of "over seven million songs" from the Big Four music labels: Universal Music Group, Sony Music Entertainment, Warner Music Group and EMI Music, as well as independent labels and publishers. Sony will also make song and artist recommendations based on your listening habits.
Subscriptions start at $3.99 per month for a basic plan and $9.99 per month for a premium, unlimited-streaming plan. Commitment-phobic? Sony is offering a 30-day free trial to new users. It is also letting U.S. PlayStation users try the application for free for the next 180 days.
The app is initially available to Android users running Android 2.1 and above in the U.S., France, Germany, Ireland, Italy, Spain, the U.K., Australia, and New Zealand.
Music Unlimited launched in 2010 and has been available as a desktop, Bravia, PSP Portable, and PS3 application. The Qriocity Network, along with the PlayStation Network and other Sony online services, were subjects of a massive breach in April and May that compromised the data of millions of Sony users.
For more from Sara, follow her on Twitter @sarapyin.
For the top stories in tech, follow us on Twitter at @PCMag.Source : Click Here
Galatta Cinema available on iPad and Android devices globally via Magzter ? the Global Mobile Magazine Store.
India is a country of 1.1 billion people of which 300 million read magazines in English and 15 other National languages. The 5 million Indian diaspora are always looking to connect back to their roots in India and to know the latest news and events as they happen from countries far and wide. This is the reason Galatta Cinema chose Magzter to publish their top magazines to global audiences
Magzter Inc., based in New York, has created a global digital magazine store called MagzterTM which allows publishers to easily publish to Apple and Android devices in addition to allowing readers to check out the magazines online for those who don?t have these devices. It is a boon to readers and publishers alike and allows readers to easily buy new magazines, subscribe to them and view multimedia links and video content among other cool content that may not be available on the print versions.
The Magzter platform was launched for the iPad on June 16, 2011 and within a day has become the #2 Top Grossing App in the News Category in India surpassing the big and established magazine apps of National Geographic, Time, Newsweek and others! The app has also surpassed the Wired magazine?s app in India for the number of downloads of the app itself!
The Android version of Magzter which was launched on June 20, 2011 works on all Android 2.2 and 3.0 devices like Samsung Galaxy Tab, Motorola Xoom, Dell Streak, LG Optimus, among many others who use the Android OS.
With this initial success and cool user features like Facebook login, in-app purchasing, etc. Magzter is now on its way to the rest of the world to enable magazines worldwide to be able to easily publish their magazines and for users to find a plethora of magazines to choose from and to enjoy reading and archiving.
Galatta Cinema has added video content to its latest issue on Magzter! Readers can see their favourite magazine for a price less than the street price for subscriptions and they also get cool videos as well at no additional cost!
Readers can also read old issues by paying for them individually. Magzter also lets you subscribe to magazines, buy old issues, download and read magazines in off line mode so that you can read on the move where there is no Internet.
Through Magzter, Galatta Cinema will make their magazines available across all major mobile platforms starting with Apple and Android and looking to soon launch Magzter for Blackberry Playbook, Windows Mobile, Symbian and Samsung?s new BADA platforms.
Publishers looking to increase revenue can turn to Magzter for an effective digital distribution channel, getting their publications in front of potential buyers without the hassle of printing and physical distribution. One of the most attractive features is the low time-to-market capability and the ability to gain global distribution at almost zero additional cost. The Magzter platform also provides publishers with sales reports so you can track your progress and success and also add on to your circulation numbers in order to earn more from advertisers.
?With the launch of MagzterTM, we've released a game-changing technology that recreates the way magazines are published and read. Magzter completely reproduces the comfort of the traditional reading experience, while still bringing the modern benefits of the digital platform" said Girish Ramdas, Co-founder and CEO.
?As a technology intensive application, MagzterTM is built in a way that enables publishers to manage their magazines in a seamless manner across multiple devices. It operates a simple self-serve online uploading platform where publishers can handle pricing, issue release, sales reports and much more in a quick and efficient way? said Vijayakumar Radhakrishnan, Co-founder and CTO.
?This will redefine way people read and subscribe to magazines. It will also be a great tool for advertisers to reach new customers with rich media and video ads? said C.R. Venkatesh, Co-founder.
?The top publishers in the Indian market readily understood the value and potential of Magzter to bring them more revenues and reach globally and signed up but this is only the beginning, we are in advanced discussions with many more publishing groups in India and South East Asia who will be signing up with us over the next few weeks? said the Head of Marketing and Sales for India and SE Asia, Srikanth Rajagopalan.
Source : Click Here
American Airlines will deploy the Android-powered Samsung Galaxy Tab 10.1 to premium class travelers, replacing its existing personal entertainment devices. Beginning later this year, American will offer 6,000 Galaxy Tab 10.1 units across selected domestic and international flights, promising a series of applications designed to enhance the travel experience.

American Airlines will deploy the Android-powered Samsung Galaxy Tab 10.1 to premium class travelers.
American is the first North American airline to offer a branded tablet as the onboard entertainment option.
The Samsung Galaxy Tab 10.1 runs Android 3.1, which boasts faster, smoother transitions between applications as well as broader support for gamepads, joysticks, USB accessories and external keyboards. The tablet goes on sale nationwide on June 17. Samsung said it will customize all devices offered on American flights, adding expanded memory.
Google's (NASDAQ:GOOG) Android Market now exceeds 200,000 applications--consumers have now installed more than 4.5 billion Android apps, averaging 1 billion app downloads every 60 days. Developers, however, have been slow to write Android apps tailored for the tablet form factor, with Android Market offering roughly 100 tablet-optimized apps at last count.
For more:
- read this release
Related articles:
American Airlines intros mobile boarding passes
Nielsen: Android trumps iOS on mobile data consumption
Nielsen: Android passes iPhone as most desired smartphone in U.S.
Source : Click Here

Let’s face it, while those of you with Google TV love it, it’s not the most popular platform and certainly isn’t living up to Google’s own expectations. So it should be no surprise when they make this kind of move. Google has acquired a new company, and the company in question is SageTV. Their product is home theater software (previously available for $40 or so). The downside of the acquisition is that consumers can no longer get the SageTV software (I’ll give you some other options at the bottom on this article).
While the company stated that they accepted the Google offer because they share a vision of open technology, they almost ironically, pulled down their store and just about everything else once they signed the deal. I guess it’s not open anymore.
Here’s some info on the no-longer-available SageTV software I dug up today:
Watch online video on your TV with integrated Google Video support. SageTV Media Extender lets you connect all your TVs to Google Video.
SageTV Media Extender DVD playback lets you play all your hard disk based DVDs with DVD menus and 5.1 audio. Now see thumbnails for all your TV show recordings. Powerful file conversion and compression – SageTV can convert any of your files to almost any format you need:
Pushbutton conversion to video iPod, portable video player or cell phone formatsSave space by converting your TV recordings to higher compression video formatsConvert your HDTV recordings to MPEG4 with surround sound to save spaceSageTV supports more formats than ever before including:
WMA, AAC (iTunes), FLAC, Ogg/Vorbis music files now supported for playback with full tag parsingMOV (Quicktime), 3GP, MP4, H.264 PlaybackNew DVB support with EPG data direct from broadcaster. Now see EPG data from ATSC broadcasts for DTV subchannels.
Enhanced EPG Data for US/Canadian customers includes Series Information and TV Editorials.
New Music, Photo and Video library support:
Rotate and flip photos with full qualityView music by GenreFind your favorite musc of the 80s, 70s and moreVideo and DVD library with more detailed media informationAspect ratio correction available for all media typesI also found out they had a hardware media extender called the SageTV HD Theater 300

Enjoy online video, music, photos and your DVD/BluRay library all over your home in Full HD for only $149.95 each. You can also watch live or recorded HDTV from your PC or Mac with SageTV Media Center software. Our fastest HD Theater ever!
Now with HDMI 1.3 and support for Dolby TrueHD and DTS-HD/MA. All your favorite online video from YouTube, Google Video and major TV networks on your TV at the press of a button on your remote control!
Easy to setup, just connect your SageTV HD Theater to your TV, setup your wired or optional wireless network connection and you are ready to go. (Wireless adapter sold separately)
Enjoy your home video library, music and photosMovie Trailers, music videos, TV shows and more on demand onlineEasy to setup, connect your TV, home network and goNo fan, no noiseWith optional SageTV Media Center software for PC or Mac and an HD TV tuner you can watch and pause live HDTV and record a whole season of showsSageTV’s main bailiwick (so I hear) is in fact DVR, so that sure sounds like what Google would like to add into the next version of Android and Google TV doesn’t it? Then those set-top boxes you’ve got might be able to get a firmware update which allows recording of shows to an external USB device. That could mean instant bonus for pre-existing Google TV users.
It could also mean an all-in-one solution for Google Android users who have got tablets and smartphones. If SageTV is rolled into the next version of Android, then a server/client setup is no stretch of the imagination at all. That would mean instant streaming server for all your home-based entertainment straight to your portable Android devices.
If you’re in the market for a SageTV-like product, there are a ton of options already available (here’s that part where I tell you where else to go). My father, TechnoDad, really digs My Movies while I’m currently testing out Remote Potato. I’ve also got Orb installed which works quite well when compared to Remote Potato which has some issues. For a while there we were both testing TVersity but in the end it just wasn’t what we were looking for.
This is not meant to be any kind of exhaustive list, just some places to start looking round. Feel free to drop your favorite in comments.
I have to be honest with you, I’ve never heard of SageTV until today. Though, I imagine there are plenty of pissed off people right about now. I mean from a developer community standpoint, you help SageTV build up an app full of customizations and extras along with a community that uses the tool, and then they shut it all down and sell it off to Google. That could certainly be frustrating, especially if development on the application goes totally in-house at Google and is no longer available to the public. All that time and effort, and any code you might have submitted in good faith, suddenly falls into corporate hands and disappears? Yeah, I’d be sort of pissed off as well.
Then again, Google might not do that at all. The closing of SageTV’s site (aside from forums) could simply be to enable a swift and clean changeover of control. After all, SageTV shouldn’t need to focus on their own web development anymore since they’ve got the resources of Google at their disposal.
For Google it’s definitely win-win. They probably got a good deal and got a key piece of software that they need if they want to continue expanding the multimedia streaming capabilities of Google TV and Android.
Here’s a video from YouTube showing the features of the latest version 7 of SageTV. Too bad we can’t see it in the ‘flesh’ anymore.
If development does turn into Google Android only, I hope that Google releases SageTV version 7 to the public. That’s the minimum good faith gesture they could do on their part and then any further development of the software could be ‘theirs.’
Source : Click Here