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Myxer's BoomBox mCommerce Report Reveals Key Findings in Consumer Purchasing ... - Marketwire (press release)

SOURCE: Myxer


Survey of 2,400 Mobile Visitors to m.myxer.com Shows That 53 Percent Made Purchases From Their Mobile Phone With 19 Percent Saying They Made Between 2 and 5 Purchases a Month

MIAMI, FL--(Marketwire - Jul 11, 2011) - Myxer, a mobile technology company that operates the largest ad-supported mobile entertainment site in the U.S., today released the Myxer Q2 BoomBox Report on mCommerce revealing key findings in consumer's purchasing behavior among mobile shoppers. The report reinforces consumer's increasing reliance on smartphones for communications, entertainment, information and increasingly, shopping.

Based on a survey of 2,400 mobile visitors to m.myxer.com, 53 percent responded that they had made a purchase from their mobile phone. The largest group, 19 percent, said they made between 2 and 5 purchases a month. Surprisingly, 16 percent said that they make more than 10 purchases a month. Other key findings include the following:

Mobile Payments

Taking a closer look at the 53 percent who said they did indeed make purchases from their phone, 31 percent said they preferred to have their mobile purchases charged to their mobile phone bill while 18 percent said they preferred to pay by credit card. Broken down by age, younger mobile consumers clearly preferred paying on their phone bill. In the 18-24 year old age range, 38 percent preferred charging their phone bill, while only 14 percent preferred paying by credit card. In the 35-54 age range, the credit card was the preferred method of payment at 28 percent versus 23 percent for paying by phone bill. It is also interesting to note that within Android users who purchased, 27 percent preferred to use their credit card.

Music leads the charge for purchased mobile content

The report also revealed that music stood out as the clear leader of products being bought, representing 68 percent of mobile purchases. 5 percent of respondents who bought from their phones said they purchased physical items to be delivered, and another 5 percent said they purchased other digital content. With music the dominant item purchased, it was not surprising to see that the largest group, 37 percent, spent less than $5 on their individual mobile purchases. The second largest group, 26 percent, opened their mobile wallets to spend more than $20 per mobile purchase.

Shopper Confidence

Respondents also said they were happy to shop from a variety of merchants with 40 percent purchasing from 2-4 vendors in the past month. 24 percent purchased from 5 or more vendors and 12 percent purchased from 10 or more vendors.

mCommerce Drivers

Convenience was the top response with 37 percent of the purchasers. Price was second with 24 percent of the mobile shoppers. A close third at 22 percent was those who shopped from their mobile because of the "cool factor." When looking at just Android users, "convenience" was the top reason for mobile shopping, with 45 percent of Android users citing it.

"With a large and active mobile audience, Myxer has the opportunity to conduct mobile surveys to help us capture the pulse of mobile consumer behavior," said Andrew Coury, data analyst, Myxer. "The BoomBox mCommerce report shows that direct mobile purchases should continue to be an exciting area of industry wide growth."

To download a copy of the full report, or subscribe to the newsletter, please visit: http://boombox.myxer.com

About Myxer
Myxer is a leading mobile technology company and operator of Myxer.com, the definitive source for free, ad-supported mobile media content across the web and mobile devices. Founded in 2005, the company has been a pioneer in mobile, establishing an early presence in the space as a free content download resource and growing into one of the 10 largest mobile destinations in the U.S. To date, more than 47 million users have downloaded 2.5 billion items including MP3s -- full-track songs and albums -- ringtones, music videos, wallpaper images, apps, games and more, across all major phone operators and carriers. In addition, Myxer offers access to its content through dedicated mobile apps available in Apple's iTunes App Store, the Android Market and BlackBerry App World.

Myxer is a registered trademark. Myxer operates websites including www.myxer.com and m.myxer.com

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MIPS Technologies Receives Awards for Innovative Solutions Demonstrated at ... - MarketWatch (press release)

SUNNYVALE, Calif., Jul 11, 2011 (GlobeNewswire via COMTEX) -- MIPS Technologies, Inc. /quotes/zigman/71030/quotes/nls/mips MIPS -5.09% , a leading provider of industry-standard processor architectures and cores for digital home, networking and mobile applications, announced today that it received two awards for the innovative solutions it demonstrated at the recent China IC Expo 2011, held June 28-29 at the Shenzhen Convention and Exhibition Centre in Shenzhen, China. During an awards ceremony on June 28th, the awards were presented by the show organizers--the Shenzhen Semiconductor Industry Association and Shenzhen IC Design Industrial Center. MIPS Technologies was recognized with an Innovation Award in the Smartphone/Tablet Category, as well as the Best Booth Showcase Award.

"The IC Expo provides semiconductor companies with information on new growth opportunities and ways to differentiate their designs in an environment of increasing competition. MIPS Technologies' products offer unique advantages, especially for home multimedia applications, delivering a path to innovation for Chinese companies. We are pleased to see an increasingly high level of collaboration between MIPS and local partners," said Mr. Cai Jinjiang, general secretary of the Shenzhen Semiconductor Industry Association.

"As China plays an increasing role in global consumer markets, the China IC Expo is an important show for MIPS and our customers. We are pleased to accept this recognition from the Shenzhen Semiconductor Industry Association and Shenzhen IC Design Industrial Center. Through the China IC Expo, these organizations are providing a link between China's fabless companies and consumer markets," said Art Swift, vice president of marketing and business development, MIPS Technologies.

Award-Winning Demonstrations

In its booth at the China IC Expo, MIPS demonstrated products, platforms and technologies for the connected consumer experience. Mobile device demonstrations included MIPS-Based(TM) smartphones and tablets that are currently shipping. MIPS featured a new TD-SCDMA smartphone from TCL Corporation, a feature phone from Lenovo, other white box smartphones, Cruz tablets from Velocity Micro, and several other portable multimedia devices.

Home entertainment demonstrations included:

-- The newest 1.3GHz MIPS-Based SoC from Broadcom, featuring Adobe(R) Flash(R) Player, Adobe Air for TV, Android(TM) for TV, 3D graphics and more -- A connected home set-top box demonstration from Hong Kong Applied Science and Technology Research Institute Co. Ltd. (ASTRI), including PVR and HD player functionality, as well as seamless sharing of content with devices including handsets, tablets, laptops and storage devices via broadband or WiFi connectivity -- An Android TV from Shenzhen Togic Software Technology Co., Ltd.--featuring integration of TV stacks such as MHEG-5, DVB-T and ATSC, as well as real-time online video, games and an apps store for TV -- The latest version of the MIPS Smart Connected Entertainment (SmartCE(TM)) platform, with a new user interface, video conferencing, enhanced electronic program guide, integration with MIPS-Based mobile devices and more -- 3D video players from Beijing IntelliX Technologies Co., Ltd.-- high definition media players with 3D video decoding based on a MIPS-Based SoC from Sigma Designs

Other demonstrations included the new chipKIT(TM) open-source development platform based on the PIC32 microcontroller family from Microchip Technology; new 3D user interface technology from Fluffy Spider Technologies; and an innovative Android Fast Boot solution from Lineo that quickly brings up Android on MIPS-Based SoCs.

In addition to exhibiting at the conference, MIPS Technologies' Vice President of Vertical Markets Amit Dhir delivered a keynote presentation, "Helping Customers Build Android Advantages."

About MIPS Technologies, Inc.

MIPS Technologies, Inc. /quotes/zigman/71030/quotes/nls/mips MIPS -5.09% is a leading provider of industry-standard processor architectures and cores for digital home, networking and mobile applications. The MIPS architecture powers some of the world's most popular products, including broadband devices from Linksys, DTVs and digital consumer devices from Sony, DVD recordable devices from Pioneer, digital set-top boxes from Motorola, network routers from Cisco, 32-bit microcontrollers from Microchip Technology and laser printers from Hewlett-Packard. Founded in 1998, MIPS Technologies is headquartered in Sunnyvale, California, with offices worldwide. For more information, contact (408) 530-5000 or visit www.mips.com .

MIPS, MIPS32 and MIPS-Based are trademarks or registered trademarks in the United States and other countries of MIPS Technologies, Inc. All other trademarks referred to herein are the property of their respective owners. Android is a trademark of Google Inc. Use of this trademark is subject to Google Permissions.

This news release was distributed by GlobeNewswire, www.globenewswire.com

SOURCE: MIPS Technologies, Inc.

CONTACT: Media Contact: Jen Bernier-Santarini MIPS Technologies, Inc. +1 408-530-5178 jenb@mips.com

(C) Copyright 2010 GlobeNewswire, Inc. All rights reserved.

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Havok™ Commends Award-Winning Partners on Recent Awards Sweep at E3 2011 - SYS-CON Media (press release)

Havok™ Commends Award-Winning Partners on Recent Awards Sweep at E3 2011

Havok™, a leading provider in middleware technology, congratulates the development teams of games using Havok technology that received awards at this year’s Electronic Entertainment Expo (E3) in Los Angeles. In the weeks since the convention, the industry’s leading media outlets have announced their awards for the best video games at the show. Most notable was the recent recognition of the Game Critics’ Awards for The Elder Scrolls V: Skyrim which won for “Best Console Game” and “Best Roleplaying Game” as well as GameTrailers’ “Best Graphics,” “Best 3D Graphics,” “Best Third Person Shooter” and “Best Multiplayer” winner Uncharted 3: Drake’s Deception.

“Congratulations to everyone that received award recognition at E3 this year. The overwhelming representation of Havok-powered games speaks volumes about our technology,” says Brian Waddle, VP of Sales and Marketing. “We are pleased to see that Havok continues to be the provider of choice for developers worldwide.”

This year’s Havok-powered games have won more than 70 awards including:

Assassin's Creed: Revelations (Ubisoft Montreal) – more than five awards including “Best E3 Trailer” from GameSpot DUST 514 (CCP) – two awards including “Most Anticipated Project” from Massively The Elder Scrolls V: Skyrim (Bethesda) – more than 30 awards including “Best Console Game” from the Game Critics’ Awards Saints Row: The Third (Volition/THQ) – four awards including “Best of E3” from Game Revolution Uncharted 3: Drake's Deception (Naughty Dog/Sony) – more than 10 awards including “Best Graphics” from GameTrailers Uncharted: Golden Abyss (SCEA Bend/Sony) – more than seven awards including “Best Handheld Game” from Game Informer

All company names, titles and trademarks are the property of their respective owners.

About Havok

Havok™, an Intel® company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games, entertainment, and simulation industries.

Havok works in partnership with the world’s best known game developers, including Microsoft Games Studios®, Sony Computer Entertainment Inc., THQ®, Ubisoft®, Bethesda, Bungie, and Naughty Dog. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, Android™ Gingerbread, iOS, Wii™, PlayStation® Vita, PC Games for Windows, Apple Mac OS and Linux.

Havok’s combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 300 of the world’s best known game titles, including L.A. Noire, Halo Reach, Assassin’s Creed Brotherhood, Epic Mickey, Fallout New Vegas, Uncharted 2, Demon’s Soul and Bioshock 2. A further 130 games are in development. Havok products have also been used to drive special effects in movies such as Clash of the Titans, Watchmen, Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, Copenhagen, Calcutta, Munich, and Tokyo, and a dedicated division for military and simulation markets in Quebec.

About Business Wire
Copyright © 2009 Business Wire. All rights reserved. Republication or redistribution of Business Wire content is expressly prohibited without the prior written consent of Business Wire. Business Wire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon. Subscribe to Our Rss Feeds & Get Your SYS-CON News Live! Publish Your Article! Please send it to editorial(at)sys-con.com!
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The INQ Cloud Touch is now available from TELUS and Koodo Mobile - DigitalJournal.com (press release)

Today, July 11th, marks the 16th anniversary of the Srebrenica massacre where over 8,000 Bosniak men lost their lives in the biggest mass murder since the second World War.


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Juniper Networks and OnLive Partner to Deliver Instant Access to Any ... - MarketWatch (press release)


SUNNYVALE, CA and PALO ALTO, CA (MARKETWIRE via COMTEX) -- Juniper Networks /quotes/zigman/202982/quotes/nls/jnpr JNPR -0.83% and OnLive, Inc., the pioneer of on-demand, instant-play video games and applications, today announced they are entering into a strategic partnership under which Juniper will be the exclusive networking provider for OnLive's network infrastructure. Additionally, the two companies plan to jointly develop cloud-based services for the enterprise that will deliver a media-rich, interactive experience to mobile, desktop and presentation devices -- instantly, simply and securely from any location.


Powered by Juniper Networks, OnLive would provide consumers and enterprise customers with unmatched performance, security, reliability and true flexibility across both physical and virtual environments. Using OnLive's instant response video compression technology and Juniper Networks(R) Junos(R) Pulse client, the experience of remotely-accessed desktops and applications -- whether on a PC, Mac, iPad, Android tablet or OnLive-enabled TV or monitor -- would be indistinguishable from a local one.


By moving computing functions to the network, OnLive is defining the next generation of cloud computing. OnLive's cloud-based video compression technology has revolutionized the way video games are played, both in the home and on mobile devices, as a user's computer or device becomes nothing more than a means for display and input. By applying this same technology to the enterprise, even media-rich content and bandwidth-intensive applications can be delivered instantly, simply and securely to mobile desktops and devices via the cloud. With an end-to-end infrastructure powered by Juniper Networks, OnLive's new network would not only change the way OnLive's entertainment applications are created, delivered and consumed, but enable the security and robustness required for enterprise applications.


"OnLive's cloud gaming technology places unprecedented demands on network infrastructure, and Juniper is the only network provider that is able to meet these requirements," said Steve Perlman, president and CEO of OnLive. "Juniper's state-of-the-art performance and security also makes them the ideal partner as OnLive extends the same no-compromise cloud hosting technology to enterprise applications, leapfrogging the entire desktop virtualization industry. A remote desktop experience would be the same as a local desktop experience on any connected device, regardless of the application or content, so users could enjoy all the benefits of desktop virtualization without any of the hassles."


"Online gaming is among the most intensive applications in the world where users expect precision and immediate response. It requires a powerful and highly reliable network that doesn't compromise user experience," said Kevin Johnson, CEO of Juniper Networks. "OnLive and Juniper share a commitment to delivering innovative, ground-breaking technologies, and we are excited to partner together to push the boundaries of cloud computing and redefine how rich interactive media are delivered."


Today, OnLive already has an integrated network with Juniper Networks EX Series Ethernet Switches, MX Series 3D Universal Edge Routers and SRX Series Services Gateways that ensure consistency, high performance, reliability and security at scale. To meet the growing demands of its cloud-based infrastructure, OnLive will also deploy:

-- Juniper Networks QFabric(TM) Solution-- As OnLive's exclusive data center fabric provider, Juniper will provide OnLive with a superior approach to building and securing its virtualized data centers in California, Texas and Virginia, and enable exponential improvements in data center speed, scale and efficiency. -- Junos Pulse-- A simple-to-use, comprehensive solution comprised of secure remote access for mobile devices, mobile device security, and comprehensive device policy enforcement and management, Junos Pulse would enable users of all mobile devices, including smartphones, tablets, laptops and netbooks, to securely access OnLive cloud-based applications.

Through this strategic partnership, Juniper Networks is entering into an agreement with OnLive to jointly collaborate on creating additional value-added services and feature-rich applications using Junos Pulse. As OnLive looks beyond gaming and expands into new markets and platforms, such as enterprise systems, Juniper Networks will provide OnLive with a new network that will transform the economics and experience of networking for its customers.


The OnLive Game Service delivers users the latest high-performance, top-tier games instantly to almost any device, eliminating the need for expensive local consoles or high-end PCs. In addition to availability on almost all PCs and Macs, through partnerships with VIZIO, HTC and others, OnLive expects to be available by the end of 2011 on 25 million Internet TVs, 50 million Blu-ray players and 25 million tablets in the US and the UK. In 2012, OnLive expects to be available on most devices that support video streaming services such as Netflix, making console-class gaming as accessible as movies are today. Juniper's network infrastructure will enable OnLive to scale to this degree of ubiquity while maintaining the absolutely no-compromise performance that video games demand.


About OnLive OnLive is the pioneer of on-demand, instant-play video game services, delivering real-time interactive experiences and rich media through the Internet. With groundbreaking video compression technology, OnLive harnesses cloud computing to provide the power and intelligence needed to instantly deliver the latest, premium game titles to any HDTV via the OnLive Game System or nearly any PC and Mac via a small browser download. The OnLive Viewer app is available for the iPad and is coming soon for Android tablets. OnLive technology is backed by hundreds of patents and patents pending. The company is headquartered in Palo Alto, California. OnLive investors include Warner Bros., Autodesk, Maverick Capital, AT&T, British Telecommunications (BT), The Belgacom Group and HTC. More information is available at www.onlive.com .


About Juniper Networks Juniper Networks is in the business of network innovation. From devices to data centers, from consumers to cloud providers, Juniper Networks delivers the software, silicon and systems that transform the experience and economics of networking. Additional information can be found at Juniper Networks ( www.juniper.net ).


Juniper Networks and Junos are registered trademarks of Juniper Networks, Inc. in the United States and other countries. The Juniper Networks and Junos logos are trademarks of Juniper Networks, Inc. OnLive is a registered trademark of OnLive, Inc. in the United States and other countries. All other trademarks, service marks, registered trademarks, or registered service marks are the property of their respective owners.

Juniper Networks Media Relations: Cindy Ta (408) 936-6131 cta@juniper.net Juniper Networks Investor Relations: Kathleen Nemeth (408) 936-5397 knemeth@juniper.net OnLive Media Relations: Jane Anderson (650) 543-5508 jane.anderson@onlive.com

SOURCE: Juniper Networks

mailto:cta@juniper.net mailto:knemeth@juniper.net mailto:jane.anderson@onlive.com

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Philips Consumer Electronics Enhance Everyday Entertainment at Home and On the Go - MarketWatch (press release)


NEW YORK, (BUSINESS WIRE) -- Royal Philips Electronics /quotes/zigman/264418/quotes/nls/phg PHG -11.53% (aex:PHI) unveils its most innovative consumer electronics technologies today at CE Week 2011. Recognized by the Consumer Electronics Association as an "Innovation Award" winner at this year's Consumer Electronics Show, Philips continues to draw on years of heritage in sound technology to introduce a brand new range of Audio Docking Speakers with AirPlay(TM) and Headphones that are as durable as they are comfortable to wear. Philips will also debut a range of wireless connect devices for the home.


"Philips looks beyond the chip set to create consumer electronics that are lifestyle driven," said Jacopo D'Alessandris, Head of Marketing for Philips Consumer Lifestyle. "Advanced technology is a given. Design, functionality, ease of use -- these qualities enable our products to enhance people's entertainment experiences at home and on the go."


Enjoy more content on your HDTV without the hassle of wires


Philips brings a whole new world of HD entertainment to the living room with its new wireless connectivity solutions. Philips Wireless HD Net Connect allows you to wirelessly stream videos, Internet TV, games, and more from HDMI equipped laptop/PC to your television in Full 1080p/60 resolution. Simple plug-and-play technology lets you enjoy and share content on the big screen without the hassle of wires or complicated software. Available late 2011/early 2012 for $299.99.


Exceptional Sound at Home and On-the-Go


Experience music just as the artist intended with complete clarity and a full range of emotion. The new Philips Fidelio SoundSphere Speakers with AirPlay(TM) allow you to wirelessly stream music so you can enjoy rich, clear, authentic sound throughout your entire home. Engineered with Philips' FullSound(TM) technology, Fidelio speakers restore quality MP3 music for a natural, deeper and wider sound impression. Compatible with iPod(R), iPhone(R) or iPad(R), Philips Fidelio Speakers with AirPlay come in a range of styles and are available for $229.99 - $799.99.


The Philips GoGear Connect delivers a world of apps and games at your fingertips, plus exceptional audio performance for a truly engaging entertainment experience. It operates on the Android platform via high speed WiFi, instantly connecting you to over 150,000 games and apps on the Android Market. Available this fall for $179.99.


Music to Your Ears


For the love of music everywhere you go, Philips headphones seamlessly fit your lifestyle. The Philips O'Neill line is designed to withstand the rigors of an active lifestyle. Made with ultra durable and temperature-resistant material that retains flexibility and strength, Philips O'Neill offers a whole new level in headphone resilience. Available in a variety of styles for $24.99 - $99.99.


For comfort that lets you listen to your favorite tracks as long as the music moves you, Philips offers a range of styles from long-wearing sport headphones, to noise-isolating ear buds, to a versatile, flat-folding headband with 40mm speakers and floating cushions that allow for multidirectional adjustment.


Learn More:


To learn more about Philips' latest innovations in consumer lifestyle products at CE Week visit www.philips.com/media . Members of the media are invited to visit the Philips consumer electronics booth at 7 West 34th Street, Booth C1 on June 22-23.


About Royal Philips Electronics


Royal Philips Electronics of the Netherlands /quotes/zigman/264418/quotes/nls/phg PHG -11.53% (aex:PHI) is a diversified health and well-being company, focused on improving people's lives through timely innovations. As a world leader in healthcare, lifestyle and lighting, Philips integrates technologies and design into people-centric solutions, based on fundamental customer insights and the brand promise of "sense and simplicity". Headquartered in the Netherlands, Philips employs approximately 116,000 employees in more than 60 countries worldwide. With sales of US 32.3 billion in 2009, the company is a market leader in cardiac care, acute care and home healthcare, energy efficient lighting solutions and new lighting applications, as well as lifestyle products for personal well-being and pleasure with strong leadership positions in flat TV, male shaving and grooming, portable entertainment and oral healthcare. News from Philips is located at www.philips.com/newscenter .


Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=6768974&lang=en


SOURCE: Royal Philips Electronics

Philips Consumer Lifestyle Shannon Jenest 203-351-5769 shannon.jenest@philips.com or OneVoice Nijha Diggs 646-935-3959 nijha.diggs@ketchum.com

Comtex


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Xbox 360 first more wholesale global Blockbuster games and Entertainment - PR Newswire (press release)

 LOS ANGELES, June 6, 2011 /PRNewswire/ -- Today, on the eve of the Electronic Entertainment Expo (E3), Microsoft Corp. premiered a spectacular lineup of new games, demonstrating that Xbox 360 continues to deliver the biggest hits and blockbuster experiences—bar none. This year, Microsoft showcased a host of new groundbreaking exclusive titles on Xbox 360, including "Gears of War 3," "Forza Motorsport 4" and the world premiere trailer for "Halo 4." In addition, Microsoft debuted the next installment of the famed "Fable" franchise with "Fable: The Journey," a game imagined from the ground up for Kinect on Xbox 360 by famed developer Peter Molyneux. Fans were also treated to a preview of the Kinect-powered historical epic, "Ryse," created by acclaimed developer Crytek GmbH. Finally, Microsoft revealed that this winter, "Minecraft," the independent PC game phenomenon, is making its console debut exclusively on Xbox 360.

(Logo: http://photos.prnewswire.com/prnh/20000822/MSFTLOGO)


In 2010, the controller-free magic and instant fun of Kinect for Xbox 360 captivated consumers all over the world, making it the fastest-selling consumer electronics device in history. This year, millions of Kinect owners will use their entire body to experience the world's most iconic entertainment brands through "Kinect: Disneyland Adventures," "Kinect Star Wars" and "Sesame Street: Once Upon a Monster." Fans will also get their bodies in motion while playing the successors to the platform's best-selling titles, "Dance Central 2" and "Kinect Sports: Season Two."


In addition, Kinect Fun Labs, a new hub showcasing the latest Kinect innovations, was unveiled and is available to all Xbox LIVE members starting today. Create magical moments with never before seen Kinect technology, including player capture, object scanning and finger tracking. Kinect Fun Labs will launch with four Gadgets: Kinect Me, Bobble Head, Build A Buddy and Kinect Googly Eyes. More experiences will begin arriving in July, including Avatar Kinect and Kinect Sparkler.


With Kinect and Xbox LIVE, Third-Party Blockbuster Games Are Best on Xbox 360


The industry's best creators and publishers demonstrated their commitment to immerse Xbox fans even deeper in the action. On Microsoft's E3 stage, Ubisoft announced that all future Tom Clancy games will be Kinect-enhanced including "Tom Clancy's Ghost Recon Future Soldier." Microsoft further delighted audiences with the first public demonstration of "Call of Duty: Modern Warfare 3" and reminded them that in 2011 and again in 2012, all "Call of Duty: Modern Warfare 3" add-on content will launch first on Xbox 360.


EA SPORTS announced Kinect support for several of its blockbuster titles in 2012, including "Tiger Woods PGA TOUR," "Madden NFL" and "FIFA." In the next 12 months, EA also has several additional titles that will feature Kinect, including "The Sims™ 3 Pets," "Family Game Night 4" and what is sure to be one of the biggest games of 2012, "Mass Effect 3."


"For Xbox, games have always been at the heart of who we are: the world's biggest blockbusters, enduring stories from the world's best storytellers and innovative entertainment experiences that you can't find anywhere else," said Phil Spencer, corporate vice president of Microsoft Studios. "Whether it's Kinect games like 'Kinect Star Wars' and 'Kinect: Disneyland Adventures,' or the latest installments of our most acclaimed and anticipated exclusive franchises like 'Gears of War 3' and 'Halo 4,' our existing fans, and new ones alike, will find something here to delight them and their families."


Ultimate Fighting Championship Comes to Xbox 360 and Xbox LIVE


In addition to all the best titles on Xbox 360, Microsoft also announced new blockbuster entertainment, teaming up with UFC. Starting this fall, Xbox LIVE Gold Members can subscribe to UFC to access live pay-per-view matches, classic fights, interviews and exclusive behind-the-scenes looks into the lives of the world's greatest fighters; it's access to the octagon in an all-new interactive way.


With games and entertainment for every member of the household, Xbox 360 continues to bring the best in interactive entertainment to living rooms around the world with the following:

"Call of Duty: Modern Warfare 3" (Infinity Ward, Sledgehammer Games). The best-selling first-person action series of all time returns with the epic sequel to the record-setting, blockbuster phenomenon "Call of Duty: Modern Warfare 2." "Dance Central 2" (Harmonix Music Systems Inc., Microsoft Studios). Following up to the best-selling dance game for Kinect, Harmonix expands the full-body dance game universe with "Dance Central 2," which provides new multiplayer experiences and all-new routines set to an unstoppable soundtrack, featuring Usher, Rihanna, La Roux, Nicki Minaj, Montell Jordan and more. Meet the crews and dance collaboratively with friends in Perform It! or challenge them to a simultaneous head-to-head Dance Battle to determine dance floor supremacy."Fable: The Journey" (Lionhead Studios, Microsoft Studios).Set five years after the events of "Fable III," "Journey" takes you on a magical journey with only your loyal horse at your reins, Theresa, the mysterious seer of "Fable III," by your side, and a malevolent evil to defeat before it claims all of Albion. With the power of Kinect for Xbox 360, craft and control magic in a way that can't be done with a controller. "Fable: The Journey" draws players deep into the action and adventure of the "Fable" franchise like never before."Forza Motorsport 4" (Turn 10 Studios, Microsoft Studios). The highest-rated racing franchise of this generation returns, delivering the most expansive and vividly realistic automotive experience across any console. With genre-defining controller-based racing, game-changing Kinect experiences, such as head tracking, and new social features that connect players in ways no other racing game can, "Forza Motorsport 4" is transforming the racing category. "Gears of War 3" (Epic Games, Microsoft Studios). "Gears of War 3" wraps up the ambitious trilogy starring Marcus Fenix and Delta Squad. With civilization in ruins, Delta Squad must wage brutal war on two fronts in order to save their world. "Gears of War 3" continues to innovate with new multiplayer experiences on Xbox LIVE,* including the genre-defining cooperative campaign mode and the return of five-player Horde mode. Surpassing more than 1 million copies pre-sold to date, "Gears of War 3" hits store shelves on Sept. 20, 2011, worldwide, except for Japan, where copies go on sale Sept. 22, 2011."Halo 4" (343 Industries, Microsoft Studios). "Halo 4" is the next blockbuster installment in the iconic franchise that's shaped entertainment history and defined a decade of gaming. Set in the aftermath of "Halo 3," Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. A new trilogy begins when "Halo 4" releases in 2012."Halo: Combat Evolved Anniversary" (343 Industries/Microsoft Studios, Saber Interactive, Certain Affinity). Created in celebration of the 10th anniversary of one of the most beloved franchises in gaming history, "Halo: Combat Evolved Anniversary" is a spectacularly re-mastered version of the original "Halo" campaign, bundled with some of the most beloved multiplayer maps in "Halo" history reimagined for Xbox LIVE.* Releasing only on Xbox 360 on Nov. 15, 2011, "Halo: Combat Evolved Anniversary" will include a bounty of new features, including cooperative play over Xbox LIVE, new challenges and new fiction to uncover. "Kinect Sports: Season Two" (Rare, Big Park Games, Microsoft Studios). The sequel to last year's No. 1 hit for Kinect is back with more full-body action, featuring six new sports: American football, golf, baseball, winter skiing, darts and tennis. Whether you want to go for a hole-in-one in golf, throw a Hail Mary touchdown pass in American football or compete against a friend during a few sets of tennis, "Kinect Sports: Season Two" has something to appeal to everyone. "Kinect Star Wars" (Terminal Reality, LucasArts/Microsoft Studios).Drawing on iconic action from many of the "Star Wars" major motion pictures, "Kinect Star Wars" allows to you to physically experience training and battling as a Jedi, using the Force and battling with a lightsaber like never before, thanks to the full-body recognition of Kinect. "Kinect: Disneyland Adventures" (Frontier Developments Ltd., Microsoft Studios). This holiday, Disney Interactive Studios and Kinect for Xbox 360 invite you to take a journey where stories come to life and dreams come true — right in your living room. With "Kinect: Disneyland Adventures," the first title coming out of a licensing agreement between Microsoft Studios and Disney Interactive Studios, children, parents and Disney fans can explore Disneyland park — from Main Street U.S.A. to Critter Country — joining Peter Pan to battle Captain Hook, high-fiving Mickey Mouse or hugging Snow White using their full bodies and voices, no controller required."Mass Effect 3" (BioWare, Electronic Arts). The galactic war has begun. An ancient alien race known only as the "Reapers" has launched an all-out invasion of the galaxy, leaving nothing but a trail of destruction in their wake. Earth has been taken, the universe is on the verge of total annihilation, and you, as Commander Shepard, are the only one who can stop them. Whether you are playing with a controller or through new voice recognition technology made exclusively for Kinect on Xbox 360, "Mass Effect 3" allows you to immerse yourself in the Mass Effect universe like never before, as you decide how to rally the forces of the galaxy in a game that will react to each decision you make."Minecraft" (Mojang, Microsoft Studios). Known for its limitless possibilities, "Minecraft" will come to life this winter in a whole new way through the magic of Kinect and also feature cross-functionality between the PC and Xbox 360 versions."Ryse" (Crytek, Microsoft Studios). Be the warrior in this cinematic, visceral, action-packed experience that brings ancient Rome to life through the stunning visuals and innovative gameplay that Crytek is famous for. "Ryse" defines what's next on Xbox 360 by creating a truly immersive experience that only Kinect can enable."Sesame Street: Once Upon a Monster" (Double Fine Productions, Warner Bros. Interactive Entertainment). Join your favorite Sesame Street characters Elmo, Cookie Monster, Oscar and Grover, and friendly new monsters in a colorful and whimsical storybook adventure filled with learning, discovery and fun. Each chapter is full of life lessons, including friendship, sharing and teamwork. "Once Upon A Monster" features co-op game play so kids can play alone, with each other or with Mom or Dad in this controller-free gaming experience only on Kinect."Tom Clancy's Ghost Recon Future Soldier" (Ubisoft Paris, Ubisoft). Welcome to the U.S. Special Forces' most legendary unit, the Ghosts. Equipped with the most advanced combat technology, track down high-value targets in eight spectacular locales around the world in the latest chapter of the celebrated "Tom Clancy's Ghost Recon" franchise. Teamwork is key, whether it is fighting alongside your teammates in the campaign, Elite Co-op, or multiplayer modes. With the magic of Kinect's body tracking and voice recognition, a special mode called "Gunsmith" will allow gamers to customize their weapons into more than 20 million variations in a way that simply can't be done with a controller alone."Tomb Raider" (Crystal Dynamics, Square Enix Europe). Experience the intense and gritty origins of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Armed with only the raw instincts and physical ability to push beyond the limits of human endurance, start at the beginning of where the "Tomb Raider" adventure all began.UFC.**UFC on Xbox LIVE drops you dead center into the octagon, with live pay-per-view events in full HD and exclusive live event experiences. Launching this fall, UFC on Xbox LIVE is the ultimate fan destination with pre-fight coverage and a deep catalogue of past fights to put you closer to the action than ever.

About Xbox 360


Xbox 360 is a premier home entertainment and video game system. Thanks to the addition of Kinect, Xbox 360 will forever transform social gaming and entertainment with a whole new way to play — no controller required. Xbox 360 is also home to the best and broadest games as well as the largest on-demand library of music, standard- and high-definition movies, TV shows and digital games, all in one place. The entertainment center of the living room, Xbox 360 blends unbeatable content with a leading social entertainment network of nearly 35 million Xbox LIVE members to create a limitless entertainment experience that can be shared at home or across the globe. More information about Xbox 360 can be found online at http://www.xbox.com.


About Xbox LIVE


Xbox LIVE is the online entertainment service for your Xbox 360, connecting you to an ever-expanding world of games, movies, TV, music, sports and social entertainment. Xbox LIVE lets you play the best games, enjoy the largest on-demand library on any console, listen to millions of songs and share the fun with friends around the world. Xbox LIVE is also the exclusive home of controller-free online entertainment through Kinect, making your Xbox 360 more intuitive and interactive than ever before. With an active community of nearly 35 million people across 35 countries, Xbox LIVE, together with Xbox 360, provides you with instant access to the entertainment you want, shared with the people you care about, wherever you are. More information about Xbox LIVE can be found online at http://www.xbox.com/live.


About Microsoft


Founded in 1975, Microsoft (Nasdaq: MSFT) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.


* Xbox LIVE Gold Membership required for online multiplayer.
**Xbox LIVE required for UFC feature.


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Mister Penny's Race Horse
Mister Penny's Race Horse (Hardcover)
By Marie Hall Ets

Sony Computer Entertainment America Selects AT & T as Exclusive to United States wireless... - PR Newswire (press release)

 LOS ANGELES, /PRNewswire / - Sony Computer Entertainment America LLC (SCEA) and AT & T * today announced that AT & T, which feeds the network to mobile broadband fastest of the nation, sera the exclusive supplier of the United States for PlayStation ® Vita (PS Vita), Sony Computer Entertainment (SCE) portable entertainment of next-generation system.

The PlayStation Vita system offers a revolutionary combination of rich game capabilities and social connectivity that will bring closer users from each other and their gaming experiences wherever they are. PS Vita blurring between reality and interactive entertainment, supply of the portable gaming with dual analog sticks unparalleled experiences, front and rear cameras, front rear display multi-touch, multi-touch pad, GPS, sensors of movement of six-axis and 3-axis electronic compass. The speed and coverage of the AT & T mobile broadband network to ensure that users of PS Vita will remain linked to the content and the other on the go. Client PlayStation Vita with an AT & T service plan will also have free access to more than 24,000 hotspots AT & T Wi - Fi throughout the country.


"The AT & T mobile broadband network excels in providing data at high speed across the country, which is what we need to feed social and connectivity features integrated into the Vita PlayStation portable entertainment system," said Jack Tretton, President and CEO of Sony Computer Entertainment America. "PlayStation Vita will give users the opportunity to engage and connect with one another, while offering the kind of rich and game immersive unimaginable experiences on any other portable device on the market today."


"AT & T consumers are accustomed to be the first to have access to mobile technologies more advanced available on the market today," said Glenn Lurie, President, new devices, AT & T.  "We are pleased to continue this legacy as the exclusive provider for PlayStation Vita in the US market."  By pairing of mobile broadband network the fastest of the nation and the largest Wi - Fi network in the nation with this device highly anticipated mobile game, PlayStation Vita users will experience a new era of portable game linking leisure and life more closely than ever. »


Connectivity wireless at & T will provide endless possibilities for PlayStation Vita users to "meeting", "connect", "discovery," "share" and "play" with friends on the go.  The device is a range of social network features that provide unique, next-generation portable entertainment experiences, including a new application called "proximity" and an interactive interface called "livearea ™."


Specially designed PlayStation Vita and pre-installed on each system, "close" will allow users to know what other users PS Vita in their vicinity currently play and what titles are the most popular in the region. Users can meet friends and almost - new players regardless of what games they play - simply by sharing their information on PlayStation ® Network gaming on the go via mobile AT & T network, or when they are on a Wi - Fi hotspot. "Close to" allows also to the characteristics of the gaming lbs as "gifts", in which a user can gain access to items related to the virtual game who share with other users, the verification of geographical places that others also visited. Virtual items can include the unlocked content of games, such as the costumes of character, weapons and treasures. Sharing these items between users adds a unique dimension to the experience of Vita PlayStation portable game while improving the social connectivity among the PS Vita community.


"livearea ™" is an interactive space for each software PlayStation Vita title in which users can access the latest information for the games through PlayStation Network. In addition, users can view a "Activity" log which is constantly updated with the accomplishments of the users who play the same game, which in turn can trigger an active communication in real-time between users. AT & T wireless network will allow users to "livearea ™" to connect to their games on the go.


The PlayStation Vita system will have Wi - Fi and 3 G/Wi-Fi models in the United States for $249 and $299, respectively. Additional details on AT & T data plans and pricing will be announced later.


* AT & T products and services are provided or offered by subsidiaries and affiliates of AT & T Inc. under the AT & T brand and not by AT & T Inc..


Words of Sony Computer Entertainment America LLC


Sony Computer Entertainment America LLC continues to redefine the style of life of entertainment with its PlayStation and PS ® game console, the PlayStation ® 2 computer entertainment system, entertainment system portable PSP ® (PlayStation ® Portable), revolutionary computer entertainment PlayStation ® system 3 (PS3 ™) and its online and service PlayStation ® Network and PlayStation ® Store network. Recognized as the undisputed industry leader, Sony Computer Entertainment America LLC sells family PlayStation products and develops, publishes, markets and distributes software for systems of PS3, PSP and PlayStation 2 one, the PS for the North American market. Based in Foster City, California, Sony Computer Entertainment America LLC serves as the headquarters for all operations in North America.


On AT & T


AT & T Inc. (NYSE: T) is a the premier communications holding company. Its subsidiaries and affiliates - AT & T operating companies - are the providers of AT & T in the United States and around the world. With a powerful array of resources of the network which includes the network to mobile broadband fastest of the nation, AT & T is the leading provider of wireless service, Wi - Fi, high speed Internet, voice and cloud-based services. A leader in mobile broadband and new capabilities of 4 G, AT & T also offers the best wireless coverage worldwide of any U.S. carrier, providing most wireless phones that work in most of the countries.  It also offers TV services advanced AT & T U-verse ® and AT & T | DIRECTV marks. Suite of the company of IP-based business communications services is one of the most advanced in the world. In domestic markets, AT & T Interactive and AT & T Advertising Solutions are known for their leadership in the local search and advertising.


Additional information on the AT & T Inc., products and services provided by the subsidiaries and affiliates AT & T are available at http://www.att.com.  This AT & T news release and other announcements are available on http://www.att.com/newsroom and as an RSS feed at www.att.com/rss. Or follow our news on Twitter at @ att.


"PlayStation", "PS" and "psp" are registered trademarks and "ps3" and "livearea" is registered trademarks of Sony Computer Entertainment Inc..


Visit our website at www.us.playstation.com.


SOURCE Sony Computer Entertainment America LLC

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Yogi Bear : The Jellystone Jukebox Mystery
Yogi Bear : The Jellystone Jukebox Mystery (Paperback)
By Horace J. Elias

AMD reintroduced FX brand for high-end processors and platforms at E3 - Marketwire (press release)

SOURCE: Advanced Micro Devices



AMD continues to fuel the ultimate PC games and Hi-Def experience with the brand FX and new Collaborations "Gaming evolved"


LOS ANGELES, CA--(Marketwire_-_7_juin_2011) - AMD (NYSE: AMD) today reintroduced the FX brand for PC processors and platforms at the Electronic Entertainment Expo (E3). Products brand FX to align passionate towards PCs and entertainment HD aficionados. AMD also announced new members for its advanced "gaming" program, the PC gaming experience of driving forward with native support for rendering in "Deus Ex: Human Revolution" of Eidos Montréal and new collaborations with Bioware, Creative Assembly and Codemasters.


FX brand provides an experience of the first order for the players and fans of HD Media
The FX brand is associated processors more Rapids and the most powerful platforms - those designed for performance of the computer not retained for the ultimate game of AMD and HD entertainment experiences. In addition, these processors and platforms to drive rich visuals for intensive applications in graphics and high resolution AMD Eyefinity multimonitor configurations. The first platform to win the title of FX, platform "Scorpion", will feature series motherboards 9 unlocked maps Series 6000 AMD Radeon ™ HD graphics, more to come "Zambezi", eight native processor and AMD chipset now available.(1)


"Mark of FX AMD will experience on top for PC enthusiasts,", said Leslie Sobon, vice president of Worldwide Product Marketing, AMD. "By combining an eight-core unlocked, native processor, later in chipset technology and graphics cards latest AMD FX customers appreciate an unparalleled set of features and incredible control over their PC's performance."


AMD adds of new members, advanced Gaming titles
Continue its commitment to the innovation of PC games and promote an open and advanced gamers experience, AMD continues to add members and cultivate relationships in the second year of the Gaming program has evolved. Faithful to its commitment previously announced PC players, AMD remains focused on working with the best software developers to maximize the user experience. Combine Reaper-threshers Evolved Gaming AMD of the expanded support for Microsoft DirectX ® 11 games (which uses the latest Microsoft graphics technology), with AMD Eyefinity configurations several monitors, dual AMD graphics (that allow multiple graphics processor in a computer) and native support for rendering of AMD to enable features based on Stereo 3D display standards for a truly immersive 3D visual experience.(2)


"Since the launch of AMD open Stereo 3D initiative last year, developers have been embracing native 3D support which will work with a range of 3D glasses and monitor from different vendors, said Neal Robison, Director of relations with ISVS, AMD." This excitation by developers is starting to pay off with the announcement by Eidos-Montreal that ' Deus Ex: human revolution,' will allow native Stereo 3D support. »


With AMD made, players can experience incredible quality of the stereo image of the 3D games for a more realistic experience. Rendered AMD technology supports more than 400 titles through AMD technology partners and open 3D ecosystem of AMD approach encourages the broadest selection of available at the most affordable 3D solutions.


"We are delighted to work with AMD, an innovative leader in hardware and software, integration of technology in Deus Ex: human revolution for the PC," said Stephane D'Astous, General Manager of Eidos-Montreal, a studio of Square Enix. "It's also exciting that Deus Ex: human revolution is the first video game optimized title to natively use hardware rendering-capable AMD. Coupled with the AMD Eyefinity feature, players PC will be even more immersed in the action-rich gameplay and compelling scenario. »


And Eidos, new AMD partners include developers main titles, critically acclaimed "Dragon Age of the y including Bioware II," "SHOGUN 2: Total War of Creative Assembly" and "DiRT 3 of the Codemasters," which will include native support for DirectX 11 technologies, AMD Eyefinity and AMD Dual graphics card.


AMD 2011 E3
Participating E3 can live these superb technologies with their own eyes at booth AMD (# 823 South Hall), which will feature demonstrations of technology AMD and titles of upcoming games, including "orcs Must Die!" of Robot Entertainment and compatible DirectX 11 "Blacklight: punishment" of the perfect world.


Support resources


On AMD
AMD (NYSE: AMD) is an innovator of design of semiconductors leading the next era of vivid digital experiences with its revolutionary AMD Fusion accelerated processing units (APUS) that feed a wide range of computing devices. Products AMD computer server are focused on the conduct of the computing and cloud of industry-leading virtualization environments. Senior graphics of AMD technologies are found in a variety of solutions ranging from PC to supercomputers, video game consoles. For more information, visit http://www.amd.com.


AMD, the AMD Arrow, Radeon and combinations thereof, logo are registered trademarks of Advanced Micro Devices, Inc. other names are only for information purposes and may be trademarks of their respective owners.


(1) On the products of AMD warranty does not cover damage caused by overclocking, even when overclocking is enabled via AMD software.


(2) AMD Eyefinity technology works with games that support ratios of non-standard aspect, which is required for pan across several screens. To allow more than two screens, additional panels with native DisplayPort ™ connectors or DisplayPort ™ compliant active adapters to convert native input screen your DisplayPort ™ or Mini-DisplayPort ™ connector (s) cards, is required. Support for six simultaneous displays may require complementary products compatible with DisplayPort 1.2 Multi-Stream Transport. Maximum number of configured views may vary - check with your manufacturer of system for management of technologies and capabilities of the specific model or component. SLS ("only large Surface") functionality requires identical display on all configured screen resolution.


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FreeMusicDownload
FreeMusicDownload (App)
By Cosmo


Click for more info
Customer Rating: 2.7

First tagged "entertainment" by Baldmule "Baldmule (Charles Vansickle)"
Customer tags: music, entertainment, cosmo, productivity, download

Majesco Entertainment accelerates its portfolio online - SYS-CON Media (press release)

Majesco Entertainment accelerates its portfolio online Talent Acquisition and content demonstrates commitment to long-term Freemium games


EDISON, NJ-(Marketwire) - 06/06 / 11 - Majesco Entertainment Company (NASDAQ: COOL), a leading publisher of video games for the mass market, announced today that she brings several key Quick Hit, Inc. acquisitions, which underlines the commitment of its social game company. More specifically, Majesco acquired certain assets of operating keys as well as the rapid development team hit to execute on its strategy of social games. The team has the proven ability to build, deploy and monetize the games online through microtransactions and will bring this experience to Majesco online business development.


Operation, Jeffrey Anderson will join the team of Majesco as its Senior Vice President of social games. Anderson was the founder and CEO of Quick Hit, Inc., a developer and operator of online it for free at the game football NFL QUICKHIT Football NFL licensed game that uses the model of virtual goods revenue. Anderson served as President and CEO of Turbine, Inc., where he contributed to the developer world top level MMORPGS including dungeons & Dragons Online Editor and the Lord of the Rings Online. Before Turbine, Anderson has been senior to the origin/Electronic Arts and Viacom. Anderson will be responsible for current and future online titles of Majesco, including coffee Cooking Mama friends, Parking Wars 2 and Bananagrams, as well as several social and mobile products without notice currently in development.


"Social gaming is a sector explosion and our acquisition of Quick Hit play a leadership role in the development of free to play top titles, said Jesse Sutton, Chief Executive Officer, Majesco Entertainment." We always felt that our own development team has been essential to the construction of the know-how necessary to succeed in social games market. I am delighted that we have been able to ask a group of this caliber and an Executive experienced in Jeff Anderson in such a competitive market.


"Plan the Majesco social games is exciting and their past experience in identifying and providing large game marks is consistent with our collective vision of the free space in the game, said Anderson." "" We look forward to the direction of online strategy and the Majesco mobile in the future. »


With respect to the operation, as an incentive to employment, Majesco granted an aggregate of 170,652 restricted stock common to ten incoming employees. The shares acquired in three equal instalments every 6 months during the 18 months following the date of grant. The shares have been granted as material incentives for new employees entering employment with Majesco, according to the list of NASDAQ 5635 (c) (4) rule. For a more thorough description of the acquisition, please consult the current report of the Majesco on form 8-K as filed with the Securities and Exchange Commission, June 6, 2011.


For more information on Majesco Entertainment, please visit: www.majescoentertainment.com.


On Majesco Entertainment Company
Majesco Entertainment Company is a leading publisher of video games for the mass market. Based on more than 20 years of operating history, society focuses on developing and publishing a wide range of casual and family-oriented video games on Kinect for Xbox 360 ®, PlayStation ® move motion controller, Wii?, 3DS? of Nintendo and Nintendo DS?, Facebook ® platform, mobile and other major platforms. Product highlights Cooking Mama?, TETRIS ® party Deluxe and Zumba ® Fitness. The company shares are traded on the Nasdaq stock market under the symbol: COOL. Majesco has its headquarters in Edison, NJ and has an international office in Bristol, UK. More info found online at www.majescoentertainment.com or on Twitter at www.twitter.com/majesco.


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Copyright © 2009 Marketwire. All rights reserved. All provided by market wire press releases are under copyright. All forms of copying other than personal reference to an individual user without the express written permission is prohibited. Distribution of these materials is strictly prohibited, including but not limited to, posting, sending by e-mail, fax, archiving in a public database, redistributing via a computer network or in printed form. Subscribe to our RSS Feeds & Get your SYS-CON News Live! Publish your Article! Please send it to editorial (at) sys - con .com!
Advertise on this site! Advertising contact (at) sys - con .com! 201 802-3021


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Pete the Crow
Pete the Crow (Library Binding)
By Andre Dugo

You have the part: new contest starts today! -PR Newswire (press release)

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LOS ANGELES, June 1, 2011/PRNewswire / - Global Entertainment Holdings (OTCQB/BB: GBHL) announced today that the division "you ve Got The Part" a subsidiary of the Group of Global Film Universal has begun a new casting competition, today at 7: 59 PM PDT.  The grand prize is that a role in Global Universal Entertainment Announces newly film Mr. Pink http://www.youvegotthepart.com/.

It is a competition style elimination, similar to these competitions, television. The 10 finalists will receive a direct hearing!  We seek you, you put up and allow you to do your thing from the Director himself.  You delight Director; you yourself make a role in the film. Simple as that!  Now get to the top 10, it is where the bounce comes into play. There are eight levels in the competition.  Do you remember "Pieces" in your line of middle school lunch? Well remember how he could you cost your dessert? Well, we have three levels of elimination that "cuts".  If the line is too long for you, you can purchase a "cut line".  There are also votes by your peers.  If you don't think that you got a fair shake or enough votes, you can cut in line, past this level of testing.  If free of 10,000 persons submit hearing tapes, 5 000 will be in the 2nd round, or you can buy a cut-off line for $1.00 and one of the 5 000.  2500 will enable the cycle 3. Or for a $5.00 extra, you can be in the top 2500. Now, if you think you have talent and want to go to the next level and be one of the 1250 which will begin to be thrown by the actual judges, you must pay a $25.00 additional. It is a small sum of money, compared to move to Hollywood to try for the film.   Therefore, if you want to make judges and do not want to be one of the faces in the stadium full of people, so to speak, just "cut line".  It also provides an option to the argument of just getting lost in the crowd of Hollywood, via submitting a head kick which can get thrown in the trash.  No expensive shots of heads, no mailing envelope or stamps, no expensive airfares or hotel does rooms.... just you and your camera audition for the Internet site: WWW.YOUVEGOTTHEPART.COM. You may be the next discovery of Hollywood.

New letter sign up is available and recommended before the official launch of the competition.  The news letter is provided to give advice, status reports and updates to the stars being signed for the main roles in the film. The Web site is managed by the Studio matrix.

Remarks Global Entertainment Holdings, Inc. (OTC: GBHL) is a publicly held entertainment company. The company aims to build an organization of entertainment around the world with a multitude of production domestic and foreign affiliates.  GBHL, operating through its wholly-owned subsidiary, Global universal Film Group, Inc., Universal Global Entertainment, Inc. and its belonging partially Canadian subsidiary Global Universal Pictures, is developing and producing a slate of cinema, the Canada and the United States using recognizable talent named to world output.  GBHL focuses on financing and marketing of these films.  Another wholly-owned subsidiary, you ve Got The Part, Inc. (www.youvegotthepart.com), GBHL, will try to take advantage of the current popularity of Hollywood and reality based programming by casting that anyone with a digital camera can apply for small roles in line.

Safe Harbor: in accordance with Safe Harbor of the Private Securities Litigation Reform Act of 1995 and the meaning of article 27 was the Securities Act of 1933 and section 21 (b) of the Exchange Act of 1934, the statements that express or involve discussions with predictions, expectations, beliefs, plans, projections, objectives, goals and assumptions of future events or performance are not historical facts and may be "forward-looking statements". Forward forward-looking statements are based on expectations, estimates and projections at the time the statements are made that involve a number of risks and uncertainties that could cause actual results or events significantly differ from those currently envisaged. Forward-looking statements in this release can be identified by the use of such words that "provides", "will be", "anticipates", "believes," "believes", or statements indicating certain actions such as "able," "might", or "might" occur. Such statements reflect the current views of GBHL and its affiliates with respect to future events and are subject to certain assumptions, including those described in this release. These forward-looking statements involve a number of risks and uncertainties, including the acceptance of development and market in a timely fashion and commercial appeal of his feature films, film production services, the conditions of competitive market in the film industry (both the United States and foreign markets), produced the successful sale of the rights to the content of the filmthe ability to obtain other sources of funding, the ability to reduce the costs of operation and other factors. The actual results that manages the company may differ materially from any forward-looking statements because of these risks and uncertainties. Neither Global Entertainment Holdings, nor its affiliated or subsidiary entities undertakes any responsibility to update the "forward-looking" statements contained in this press release.

For more information, please visit us at the: WWW.GLOBAL-GBHL.COM, or contact the company by e-mail at: contact@globaluniversal.com.

SOURCE Global Entertainment Holdings, Inc..

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Warner Bros. Interactive Entertainment Announces Happy Feet two - video game - PR Newswire (press release)

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BURBANK, California, June 1, 2011/PRNewswire / - Warner Bros. Interactive Entertainment Announces Happy feet two - video games, film Happy feet two of Warner Bros. Pictures in association with Village Roadshow Productions to animation a adventure musical 3D and games for the whole family inspired by the whimsical Antarctic of the coming world. The game will be available for the Xbox 360 ® video game and entertainment system from Microsoft, PlayStation ® 3 computer entertainment system, Wii ™, Nintendo DS 3 ™ portable system and the Nintendo DS ™ system in the fall of 2011.

(Photo: http://photos.prnewswire.com/prnh/20110601/NY11886-a)
(Logo: http://photos.prnewswire.com/prnh/20110601/NY11886LOGO-b)

"In Happy feet - the video game, kids love will not only play their own, they will have even more fun game coast to coast in collaboration with friends and family members, or participate in cutting of penguin dance and sliding belly races, said Samantha Ryan, Senior Vice President, Production and development, Warner Bros. Interactive Entertainment." All the system of dance new, based on the game controller uses the rhythm of the player to improve the competition of dancers, and the gameplay allows to interact with their favorite characters in the film kids. »

In the game, new dangers threaten the penguin nation, and it's going to take everyone working - and dance - together to save them from extinction.  Players use dance moves to recruit the penguins with unique capabilities to advance adventure, stun opponents and enemies, as well as manipulate the environment around them to solve cooperative puzzles.

For the ultimate experience, players can dance their Antarctica adventure in 3D.  The game will be available in full 3D for Nintendo 3DS.  In the Xbox 360 and Playstation versions, the game is made specifically for stereoscopic 3D TV sets the possibility to disable the 3D at any time.  Wii and Nintendo DS versions features traditional 2D.

Any in-game music is composed and performed by Ozomatli, group popular, based in Los Angeles, whose music is a combination of hip-hop, salsa, Dancehall Reggae, cumbia, samba, funk, merengue, ragga Jamaican, Indian Raga influences.  They were joined by Robert Carranza, a Grammy Award nomination mixer/engineer.  The optimistic note, including a song with Lil' P - Nut, a rapper years eight also featured in the film, will appeal to children and parents alike.

Happy feet two - The Videogame is developed for the Playstation 3, Xbox 360 and Wii by KMM Games and Nintendo 3 DS, and Nintendo DS by WayForward Technologies.

Words of Warner Bros. interactive entertainment.

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a Publisher in the world the Prime Minister, the developer, the licensor and distributor of entertainment content for the interactive space across all current and future platforms including console, portable game and both internal PC and games of third party titles.

On Happy Feet two

Written and directed by George Miller, Happy two feet brings the public to the beautiful landscape of the Antarctic, reunion with the most famous Penguin of the world, Mumble (Elijah Wood), the love of his life, Gloria (Alecia Moore {Rose}) and their old friends Ramon Lovelace (Robin Williams).  Mumble and Gloria now have a their own son, Erik, who is struggling to find its own special talents in the world of the Emperor Penguin.  But new dangers threaten the penguin nation, and it will take all those who work - and dance - set to save.  This distribution also includes Brad Pitt, Hank Azaria and Matt Damon.

On Kennedy Miller Mitchell games Pty Ltd ("KMM Games")

KMM Games is a division of Kennedy Miller Mitchell Pty Ltd, the studio responsible for cinema of the Mad Max trilogy, Happy Feet and Babe to name a few.  KMM and his animation studio arms Dr. D Studios, currently in production of the suite of the film citizen Happy Feet Academy Award and the fourth film in the Mad Max franchise. Our games division is new, but growing.

On WayForward

WayForward is a developer of software for independent entertainment based in the County of Los Angeles, California. In its 21 year history, WayForward has established a partnership with major publishers to bring more than 100 commercial products to achieve critical and commercial success of the market.

Subject of Ozomatli

In their entirety as a group of 16 years, celebrated Los Angeles culture-Mashers Ozomatli have passed hometown hero to be appointed U.S. State Department cultural ambassadors.  Their music - a well-known Latino-urbains-and-beyond collision of hip hop and salsa, dancehall and cumbia, samba and funk, merengue and comparsa, East of the R & B and New Orleans second line, Jamaican ragga and Indian raga - followed since long a key mantra: it will take you around the world in you taking around L.A.

Two HAPPY FEET: the video game software © 2011 Warner Bros. Entertainment. Developed by KMMG. "playstation" and the "PS" family logo are registered trademarks and "ps3" and the PlayStation Network logo are registered trademarks of Sony Computer Entertainment Inc. KINECT, Xbox, Xbox 360, Xbox LIVE and the Xbox logos are registered trademarks of the Group of companies Microsoft and are used under license by Microsoft. Nintendo properties are trademarks of Nintendo. © 2006 Nintendo. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

HAPPY feet two and all the characters and elements are trademarks of and © Warner Bros. Entertainment Inc..

LOGO of the games WB, WB shield: ™ & © Warner Bros. Entertainment Inc..

(s11)

SOURCE Warner Bros. interactive entertainment.

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Hastings Entertainment, Inc. to celebrate GAMETIME throughout the month of June - PR Newswire (press release)

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AMARILLO (Texas), June 1, 2011/PRNewswire / - Hastings Entertainment, Inc. (Nasdaq: HAST), a leading retailer of multimedia entertainment, announced today that it will celebrate GAMETIME throughout the month of June, in all the places of Hastings 145 superstore and online at www.goHastings.com. GAMETIME, a celebration months for the player in each of us, will feature special offers on new and used video games, accessories and game consoles. Throughout the month of June, more than 150 games and accessories will be available. In addition to taking advantage of sales large, clients can sell their used video games and game consoles to any superstore Hastings and receive cash or store credit. Customers can also enter a raffle for a chance to win an XBOX 360, Microsoft or Sony PlayStation 3 gaming console, or a year of free video game rentals.  To enter the sweepstakes, customers can visit www.goHastings.com/gametime. Look for special GAMETIME offers and coupons throughout the month in weekly of Hastings, in-store advertisements and online at www.goHastings.com. For more information about our celebration GAMETIME, contact your local Hastings superstore or visit our website at www.goHastings.com.

Words of Hastings

Founded in 1968, Hastings Entertainment, Inc. is a leading retailer of multimedia entertainment that combines the sale of books new and second-hand, videos, video games and CDs, as well as trends and goods of consumer electronics, the rental of videos and video in a superstore format games.  We operate currently 145 hypermarkets, with an average of about 24 000 square feet, mainly in medium-sized markets across the United States.  We also operate a concept store, Sun, sport adventure, Amarillo (Texas).

We also operate www.goHastings.com, a site of Internet e-commerce web makes available to our new and used entertainment products customers and unique, contemporary gifts and toys.  The site offers exceptional products and price offers.  Division of relations with investors of our website contains press releases, a link demand for financial and other documentation and to access our deposits with the Securities and Exchange Commission.

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HeadsUp Entertainment Consolidates Poker operations in new Division - GlobeNewsWire (press release)

CALGARY, Alberta, June 1, 2011 GLOBE NEWSWIRE)-operators of Canadian Poker Tour, Canadian Magazine of player of Poker and the Canadian network television of the player of Poker HeadsUp Entertainment International Inc. (Pink Sheets: HDUP) announced today that it will consolidate all transactions poker in a new separate division. Kelly b. Kellner, President and CEO of HeadsUp Entertainment International, Inc., said that the company is currently recruiting a President of the new division which will include also the Magazine Canadian player of Poker, the Canadian network television of the Poker Player and all affiliates licences and sponsorship agreements.

"Following the recent expansion, new opportunities for market and of potential interest of purchasers we decided it would be in the interest of the company and its shareholders to consolidate operations of poker in a single unit," said Kellner. "We have begun to actively recruit a Chairman for this division which not only includes the industry but shares the passion that all kissing us them at HeadsUp.". We anticipate announcing the candidate for this position over the next two weeks. »

Kellner said they are currently building a new team of sponsorship to increase profitability at the national level and campaigns of geo-targeted and aggressive expansion in its operations of tourism international poker.

"We also seek to hire a new Director of tournament, support staff and regional directors of the Colombia British Columbia, Ontario and Quebec," said Kellner. "Because of recent events, specifically the indictment of several poker sites online major, our business grows exponentially with presence of tournament poker live up to 35 per cent in all areas."  Management believes it y approximately 3.5 million players of poker to the Canada only, and the second largest online poker income generates country in the world.

Kellner, said what his international marketing team will have a significant presence at the 2011 World Series of Poker in Las Vegas, marketing of events to come, and to continue negotiations with sponsors and potential acquirers. The industry has seen a number of land-based poker tournament operators being acquired, more recently the World Poker Tour after having been purchased by Party Poker in 2009.

HeadsUp Entertainment International Inc. topic.

HeadsUp Entertainment International Inc. is a global, media and entertainment, engaged in the creation of entertainment brand through the development, production and marketing of television programming based on poker and other entertainment topics. For more information, see the company Web site www.headsupentertainment.com.

These forward-looking statements:

This press release contains "forward-looking statements" within the meaning of the U.S. Private Securities Litigation Reform Act of 1995. Provided when it is used in this press release, words such as "estimate", "expect", "anticipate", "plans", "expected", or "similar expressions are intended to identify forward-looking statements, which are, by their very nature, non-operational guarantees or financial performance future HeadsUp Entertainment International Inc. and are subject to risks and uncertainties." Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only with effect from the date of this release. Due to risks and uncertainties, actual events may differ materially from current expectations. The company disclaims any intention or obligation to update or revise the forward-looking statements, as a result of new information, future events or otherwise.

CONTACT: HeadsUp Entertainment International Inc. Investor Relations - Kelly b. Kellner (403) 269-9039 Web site: www.headsupentertainment.com

People & Entertainment: Barbra OK with the sale of his old ranch - Press Herald

Posted: June 1
Last updated: today at 7: 23 of news of service

MALIBU, California - singer - actress Barbra Streisand, said it includes that California has sold his Malibu 22.5 acres ranch has made a donation to help balance the budget, but she hopes that the purchaser will retain its special habitat.

The State of California is selling a property in Malibu with meadows, gardens, a Creek and three houses that Barbra Streisand, above, given in 1993. The Associated Press Michael j. Fox and his wife, Tracy Pollan The Associated Press

Ramirez Canyon Park, who donated the singer in 1993, is on the list of the properties belonging to the State that Governor Jerry Brown wants to put on sale despite fierce opposition.

The property contains meadows, gardens, a Creek and three houses that Streisand customized with a wealth of architectural details ranging from Art Deco metal signs to Douglas fir framing on a craftsman-style house. It's $ 15 million Streisand gave the State and the preservation of Santa Monica Mountains.

But the property "does not serve any vital function of State," Brown spokesman, Elizabeth Ashford, said the Los Angeles Times. "The State should not be the owner of a site which hosts mountain retreats".

"I understand the difficult decision of Governor Brown," Streisand said in a recent statement. "I only hope that there is little disturbance to residents of the Ramirez Canyon with this potential transition and that any entity bought the land and the houses on it will retain its special habitat."

Back spoils the future for Michael j. Fox

Des Moines, Iowa - A back injury has forced the actor Michael j. Fox to remove from the golf tournament Principal Charity Classic in West Des Moines event this week.

Fox was expected to tee off today at the Glen Oaks Country Club. But Des Moines Register reported Tuesday that Fox decided to make the trip after back pain, according to the spokesman of the tournament Joelle Kirchhoff. He participated in the tournament in 2009.

The main classical charitable organization, a Champions Tour event, takes place from Friday to Sunday at Glen Oaks.

Texan continues actor for emotional distress

DALLAS - Texas has continued comedian Andy Dick on his performance of December in a discotheque in Dallas. Robert Tucker said he suffered defamation and emotional distress when Dick himself exposed would have any walking in the audience.

The prosecution filed on 10 may also appoint a talent agency representing the actor and the club where he played. She said that they ought to have "Long history of Dick of assaulting patrons."

The prosecution cited the arrest of January 2010 from Dick on charges of abuse sexual felony after allegations that he was taking a bouncer and patron to a Huntington, va, bar, and other incidents.

A minor in the novels of love

WESTMINSTER, MD. -Nora Roberts Foundation gives $100,000 to McDaniel College in Westminster, and the school said it will offer an academic minor in the literature of romance and begin a course of writing in the genre.

President Roger Casey, said the College aims to raise the profile of novels of love, and the study of the subject will strengthen the reputation of Roberts as a master and the champion of the craft.

The school also will build a collection of the library of American literature romance, including all novels Roberts more than 200. And the College will hold an International Conference on the novels of love in November.

Roberts lives in the Western City of Keedysville Maryland, where his Foundation also supports programs in writing, music and theatre in a local secondary school.

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